﻿using System;
using UnityEngine;

// Token: 0x020005EB RID: 1515
public struct PointerEventArgs
{
	// Token: 0x040026A2 RID: 9890
	public uint controllerIndex;

	// Token: 0x040026A3 RID: 9891
	public uint flags;

	// Token: 0x040026A4 RID: 9892
	public float distance;

	// Token: 0x040026A5 RID: 9893
	public Transform target;
}
